Major

Military rank conferred to players with 50 000-74 999 military points.

Major General

Military rank conferred to players with 225 000-324 999 military points.

Market

A building where all commercial actions, sales and purchases, are conducted. Market levels control the number of offers a player can post at the same time and their maximum size. Each level increases the number of offers by 1 and the maximum size - twice, compared with the previous level. When the Empire is not currently under enemy attack, the Market capacity is global, meaning that if you have 10 provinces with 1 million Market capacity each, you will be able to sell 10 million at once from one province. If there is no Market level, the sovereign can neither buy nor sell resources.

Market offer

The amount of resources a player posts for sale on the market. It's possible to withdraw the offer up to 1 minute after posting it, but you won't receive back the commission for posting it. The offer lasts for 48 hours and it will show up on the market between 5 and 10 minutes after posting it if it’s one of the top 5 cheapest offers. If the offer expires, it is returned to the owner in the province it has been posted from.

For more information about market and offers click here.

Market tolerance

A Market feature. Allows the user to set manually (Via Market menu >> Market settings tab) the difference between the prices of the potentially bought offer and the current one on sale without any warning window about price change popping up. This difference can go from 1% to 50% or can even be set to buy any offer regardless the price. The higher is the market tolerance percentage, the bigger the chance to purchase a more expensive offer.

Example: If the current lowest price for iron is 2 and your market tolerance is set to 10% by default, then you will be buying iron uninterruptedly at price up to 2.2 gold without being warned by the system for any change in price. If you set the tolerance to 1%, when iron's price gets above 2.02 gold while you are still buying, the system will inform you right away.

Marshal

Military rank conferred to players with 750 000 - + ∞ military points.

Maximum Happiness modifier

One of province circle’s special features. The overall sum of all Happiness modifier values of all provinces of the same circle.

Maximum possible population

Maximum possible population rate appears in the screen of Farms and shows the maximum population number for which the net population growth per hour is not negative.

Maximum resource capacity

The maximum amount of each resource type, determined by the Fortress level, a province can stash before the production is frozen. When the maximum capacity is reached the province can gather even bigger amounts but it simply stops producing until the amount drops below the limit or a new Fortress level is built and activated.

For more information about maximum resource capacity click here.

Medal

A military order conferred on the winners in the two bloodiest battles, one in defense and one in attack, of the realm for the day. The bloodiest battles are those with the highest value of lost military units in gold equivalent. Medals are not given for attackers in battles which are out of range x2 in Battles of the day.
NB!: The alliance battles do not generate medals.

Medicine

The only research which enhances population growth. +5% per level.

Medium tax rate

Fourth tax level. 3 gold for 100 workers per hour. Takes 30 Happiness away per 24 hours.

Melee attack

1. A research which upgrades all melee unitsattack parameter. +5% per level, as the maximum level taken into account is 30 (total sum of individual and alliance levels).

2. Man to man combat.

Melee unit

Common word for all soldiers which engage the enemy in man-to-man combat.
Melee unitsin Age of Conquest: swordsmen, spearmen and cavalry.

Message

One of Age of Conquest’s means of communication between players from the same realm. It is a short written information send from a source to a receiver. There are ten types of messages in the game: private, military, alliance, espionage, gifts, transaction, gamemaster, operative, announcement and tribune. Each of them, upon received, shows up in a differently colored envelop in the upper right corner above the Village map and are saved in a different spot in Messages menu. All messages more than 2 weeks old are automatically deleted.

Message report

Reporting an abusive/insulting message received from another player. It implies that the administration will think the content over and, if needed, will silence the source. The only way to report a message is to click on "Report" in the upper right corner inside the respective message.

Migration

The main Happiness effect. Every minute, migration groups of certain number of Empires are formed. Their common average Happiness is calculated based on all participants’ average Happiness - the Empires above the common average Happiness value gain population and those below – lose.

For more information about migration click here.

Migration group

A group of certain number of Empires (active in the last 168 hours and with equal or approximately equal net worth points and time of registration) formed every minute in order to be determined which of them will gain and which lose population at the moment of daily migration on the basis of average Happiness comparison.

Military Architecture

A research with effect on Fortresses. Decreases the necessary time for building Fortresses by 15% per level and increases the garrison number by 10% from the basis.

Military building

Common word for all buildings which affect the military aspect of the Empire.

Military Medicine

A research which gives the sovereign the know-how of recovering more killed units after the battle. Increases the percentage of recovered units after a battle by 2% per level. Maximum recovery percentage - 70%.

Military message

A message containing a battle report. All battle reports, defensive and offensive, arrive in red envelops and are saved in System tab of Messages menu, labeled Military.

Military points

Measure the military achievements and commanding abilities of the player. Military points are earned just in battles with other active players. A killed army worth 5000 gold equivalent is equal to 1 military point. Different destroyed Fortress levels give certain amount of military points too, as well as pillaged population but just in a war and accounted just to war score.

For more information about Military points click here.

Military research

Common word for all researches which affect the military aspect of the Empire.

Military skills

A research which gives the sovereign the know-how of conducting several simultaneous attacks and recruit several training groups at the same time. Increases the number of attacks sent at once, as well as the number of training groups recruited simultaneously, by 1.

Military unit

Common word for all units, soldiers and engines, which participate in a battle and can inflict damages.

Mine

Common word for all buildings where resources are produced.

Mission

Troops’ march on their way to the province/colony-target or on their way back to the Empire of origin. An army on a mission is a moving army ready to attack or has already attacked. Mission's time is reduced by Cartography and War horses (in case of an army consisting just of cavalry units) levels and Special resource 'Horses', but no mission can last for less than 40 minutes, in peaceful times, and 10 minutes, in a war.

Moat

Decreases attacking army's zero troop hit points by 1% per level.

Mobilize

Letting the already trained units get out of the barracks and be deployed in field or garrisoned. If training groups haven't been mobilized manually, they are automatically mobilized after the 72nd hour of training's end upon the first login.

NB! The mobilized units are deployed in the province they have been recruited from, NOT in the province they are mobilized from.

Modifier

A factor with either negative or positive effect on some statistic or feature, changing the base values.

Modifier with global effect

Daily or single time modifier with effect on the whole Empire, regardless the province it was applied to.

To read the whole list of modifiers with global effect click here.

Modifier with local effect

Daily or single time modifier with effect just on the province it was applied to.

To read the whole list of modifiers with global effect click here.

Morale

Army’s fighting spirit which depends on the overall behavior of the player. Base Morale – 100. Nomads have bonus Morale in attack, Imperians – in defense. Morale can be raised by Drill levels, alliance daily bonus for Leaders, First Officers and Commanding Officers and positive Honor, and can be decreased by negative Honor and attacks out of range. Each round Morale drops due to fatigue and damage and when it drops below 50 there is a progressively increasing chance for the army to flee.

For more information about Morale click here, here and here.

Multi

Popular denomination of a player using multiaccounting.

Multiaccounting

Use of more than one account in the same realm with the purpose of interacting and benefiting in an illegal way. Multiaccounting is totally forbidden and unreservedly sanctioned via temporary or permanent withdrawal of access and rights over the accounts.

Reporting a suspicion for multiaccounting is executed via e-mail: support@imperialsupport.org. The reporter is always investigated before the reported one.

NB! Similar usernames are NOT a premise for multiaccount accusations and definitely NOT a plausible and reasonable proof.

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