Idle population

Population not hired in the mines and, consequently, neither producing nor paying taxes.

Ignored user

A user who cannot send messages to the player who has ignored him. Ignored users are visible in-game in Settings >> Block list.

IM

Imperial mile - IO’s unit of distance.

Immigration

Earning certain number of population at the time of migration.

Maintaining maximum Happiness in all provinces doesn't guarantee 100% chance for immigration but simply a higher chance or a lower number of lost population in case of emigration.

Imperial map

The map where all 19 independent, annexed and vassal province are situated. The Imperial map represents main Empire’s holdings which can be assaulted by other players but can be conquered just by their sovereign. It is accessed from the right icon of the map sector in the left upper corner in-game.

Imperial Merchant

A market feature that allows you to sell wood, iron and stone for gold instantly for a 850 diamond commission. The Imperial Merchant capacity is global, meaning that if you have 10 provinces with 1 million Market capacity each, you will be able to sell 10 million at once from one province. The Imperial Merchant capacity is also separate, meaning that if your Market capacity is 20 000 and you currently have a pending offer on the Market for 10 000 resource, you will be able to sell 20 000 via Imperial Merchant instead of 10 000. The option is not available while the Empire is under enemy attack.

Imperial transport

Moving resources between two Imperial map administrative units. Imperial transport works just for annexed provinces and capitals. It is conducted via Depot station. The amount of shipped resources depends on Depot station’s capacity of the province of origin. Only wood, iron and stone can be transported; gold is stashed only in the capital and cannot be moved from there. In peaceful times Imperial transport is instant, while under attack it takes 20 minutes.

Imperian

Representitive of Imperian race which has a marked economic tendency. Its bonuses predispose a stronger economic development in contrast to military achievements. Imperians’ start is considerably slower compared to the Nomads’ one due to the slower population growth and huge resource capital invested in houses and farms instead of other upgrades. At a later stage of the era, though, they catch up fast and surpass in workforce number and consequently in production levels.

To learn about all Imperians’ special features click here.

Income

What the Empire earns via production, taxes, interests, loots, pillages etc.

Independent Castle

A castle not controlled by any alliance. The independent castle has fortress 8, garrisoned archers and field army, visible on a tooltip, and no military researches. The fortress level doesn’t drop by one after each successful attack, it remains 8. The castle is conquered when less than 1000 military units are left in it. The fortress in the recently conquered castle has to be build starting by level 1.

For more information about the independent castles and its conquest click here.

Independent province

Every province from the Imperial map which hasn’t been annexed or turned into a vassal yet. A province the sovereign has no control over, no rights involved except the right to loot it maximum 10 times. Independent provinces are divided into 3 circles. Each circle is marked by specific modifiers which affect: farm effect, efficiency, production, initial population, initial buildings and Happiness.

For more information about independent provinces click here and here.

Infantry

Common designation of all human kind military units specifically trained for the role of fighting on foot.
Infantry units in Age of Conquest: swordsmen, spearmen and archers.

Infantry barracks

The barracks where all classes of Infantry units, swordsmen and spearmen, are recruited and trained.

Infiltrate

Spies crossing enemy Empire’s borders and getting successfully espionage report.

Influence range

Alliance influence’s territorial expression.

Instant arrival

An option available for all players, Premium and regular, which unloads the moving between annexed provinces army immediately without waiting for 10 minutes to pass. Instant arrival is available just in peaceful times. While under attack the sovereign cannot use it.

* There is the following exception: The instant option is unlocked under attack when there is a drastic difference between the golden equivalent of the attacker's army and the gold equivalent of the net worth points of the defender.

Instant attack

Instantly conducting the battle between a player and his independent provinces. The option requires 1 diamond for a single battle and implies that the army will reach the target, fight and return back immediately. Instant attack is not available while the Empire is under enemy attack.

* There is the following exception: The instant option is unlocked under attack when there is a drastic difference between the golden equivalent of the attacker's army and the gold equivalent of the net worth points of the defender.

Instant colonization

An option which finishes immediately the travel of the colonizers to the desired colony terrain for 510 diamonds per hour unless your empire is under attack.

* There is the following exception: The instant transport is unlocked under attack when there is a drastic difference between the golden equivalent of the attacker's army and the gold equivalent of the net worth points of the defender.

Instant colony transport

Аn option which unloads the moving supply wagons, either transporting resources or just traveling, to, from and between colonies immediately for 1 diamond per hour unless your empire is under attack.

* There is the following exception: The instant option is unlocked under attack when there is a drastic difference between the golden equivalent of the attacker's army and the gold equivalent of the net worth points of the defender.

Instant construction

Starting the exploitation of a building earlier. The option is paid in diamonds and is valid just for buildings with less than 96 construction hours left. One construction hour requires 170 diamonds. The option is not available while the Empire is under enemy attack.

* There is the following exception: The instant option is unlocked under attack when there is a drastic difference between the golden equivalent of the attacker's army and the gold equivalent of the net worth points of the defender.

Instant Imperial transport

An option available for all players, Premium and regular, which unloads the moving resources between provinces immediately without waiting for 20 minutes to pass. Instant transportation is available just in peaceful times. While under attack the sovereign cannot use it.

* There is the following exception: The instant option is unlocked under attack when there is a drastic difference between the golden equivalent of the attacker's army and the gold equivalent of the net worth points of the defender.

Instant research

Starting the exploitation of a research earlier. The option is paid in diamonds and is valid just for researches with less than 24 hours left*. One research hour requires 510 diamonds. The option is not available while the Empire is under enemy attack.

* This is a basic limit. The higher the development, the net worth points and the number of diamonds spent for instant research, the higher the limit gets.

** There is the following exception: The instant option is unlocked under attack when there is a drastic difference between the golden equivalent of the attacker's army and the gold equivalent of the net worth points of the defender.

Instant training

Completing the training of the units earlier. The option is paid in diamonds. Only the first training group of the queue in one province and one barrack can be instantly trained. Every group below 6 remaining hours requires 170 diamonds. Instantly training one group implies recalculation of the other queued groups' remaining times. Instant training is not available while the Empire is under enemy attack.

* There is the following exception: The instant option is unlocked under attack when there is a drastic difference between the golden equivalent of the attacker's army and the gold equivalent of the net worth points of the defender.

Intelligence unit

See spy.

Iron

Produced by population hired in the iron mines, iron is required mostly, in bigger quantities, for army recruitment and military researches.
Gold equivalent: 1 iron = 2,5 gold

Iron mine

The building where iron is produced. Each level increases the work vacancies of the Iron mine.

^