N/A

Not available, referring to necessary resource amounts and other requirements for buildings, researches and units. It appears on the spot of build/research button or on the spot of the recruit unit's field when one of these cannot be currently ordered due to some shortage. By passing the mouse over N/A all not fulfilled yet requirements and all not gathered yet necessary resources are listed in a tooltip.

NAP (Non aggression pact)

Excludes attacks and wars between both alliances.

For more information about non aggression pacts click here.

Negative gold balance

When expenses are more than the income and stored gold decreases instead of increasing. A negative balance can occur in case of enormous army upkeep and/or loan payments.

Net population growth

The overall sum of population losses and population growth. If the net population growth is a positive value, population continues growing, if it’s negative, population number starts dropping progressively with every following hour until farm levels reduce the difference between farm capacity and population number.

Net worth points

They represent the current strength of a player and are calculated according to the amount and type of spent resources.
1 net worth point = 1000 gold / 2000 wood / 400 iron / 1000 stone.
Army recruitment net worth points are calculated following the same formula but multiplied x2.

Net worth points range (range)

The difference between two players’ net worth points. Attacks upon Empires out of range x5 (5 times smaller or bigger based on net worth points) are forbidden. Attacks upon Empires out of range x2 cause morale, honor and attack parameter drop per every 0,1 coefficient difference out of the allowed range.

For more information about attacks out of range click here.

Neutral zone

A zone where the influence ranges of two alliance castles with the same Great Temple levels overlap. The total radius of a neutral zone is divided into two equal parts and added to each alliance's overall range, and all Empires located in the respective zone lose their daily bonuses applied to the production, Morale and Happiness.

Neutrality

The default status of every alliance or the standing an alliance obtains upon annulling an agreement or receiving a confirmation of its own request for a positive change from Hostility.

For more information about neutrality click here.

News

Current changes, innovations, announcements or reports Imperia Online team informs all players about. When there are unread news the news icon at the left side of Profiles menu lights up. Each peace of news can be marked as read so icon’s signal light could be turned off.

News archive

Second tab in News menu where all news ever published during the current era are gathered and systematized.

Nomad

Representative of Nomad race which is notably orientated towards the commanding abilities improvement, laying the art of centralized authority aside. Nomads’ start is considerably faster compared with the Imperians’ one due to the faster population growth and lack of houses. At a later stage of the era, though, they can be easily outdone by Imperians if they don’t try to catch up with them on workforce number and production by staking on more provinces and colonies and higher Bureaucracy levels.

To learn about all Nomads’ special features click here.

Non-military unit

Common word for all units which are recruited in the barracks, have recuitment price, training time, hourly upkeep and speed and can be destroyed by the enemy, but doesn't technically, by any means, participate in the battle, inflicting damage like military units do. Non-military units are intelligence and transport units.

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