Wage/declare a war

Passing from Neutrality or Hostility to [war standing.

War

A military 168 hour impact between two alliances granting military points and war incomes.

For detailed information about war’s terms, conditions and goals here.

War horses

A research which increases all cavalry unitsspeed. +3% per level.

War income

It is given in wood and iron up to 24 hours from the end of the war, to those players, part of the alliance winner, who’ve participated in the battles. War income is equal to 50% of the annihilated enemy armies’ gold equivalent* during the war. There is no deadline for taking the income as long as the player is still part of the same alliance.

* The gold equivalent of the net worth points received for the recruitment of those units, and not the gold equivalent of the resources spent for their recruitment.

NB! No war income is accounted for destroyed fortresses and pillaged population.

Welcome back protection

The protection which every Emperor, who has got back to his Empire from an absence of at least 2 weeks, receives automatically upon logging into his account. It lasts for 48 hours and forbids all attacks to and from the Empire.

Wonders

Seven special buildings which can be built by all players who have already reached 25th level of Architecture. For detailed information, click here.

Wood

Produced by hired population in the lumber mills, wood is required for army recruitment and the majority of buildings and researches.
Gold equivalent: 1 wood = 0,5 gold

Work vacancies

The number of villagers that can be hired in a mine.

Workers

The population hired in the mines in order to produce wood, iron or stone and be taxed in gold.

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