Tactics

A research which gives the sovereign the know-how of using battle formations. Each level opens access to 1 formation.

Tavern

A building, available just in the capital, where gamble (jacks or better, roulette and black jack) and Ludo, whose deposited gold cannot be cashed out, are played.

In order to have a Tavern you must build first a Fortress Vault. The Fortress Vault levels determine Tavern's deposit capacity, so the higher Fortress Vault level, the bigger the Tavern capacity.

Changing the capital, doesn't automatically transfer your current Tavern to the new capital - you need to build a Fortress Vault in the new capital.

Tax

The way gold is earned. It is exacted only from hired population and has great impact on daily Happiness balance. The higher tax rate, the bigger Happiness losses.

Tax free

First tax level. No gold is earned. +5 Happiness per 24 hours.

Tax rate

Tax level, the amount of gold exacted per hour. There are six tax rates in Age of Conquest.

Technology calculator

An engine where you can insert your current level of a certain building/[[296research] and an Architecture/University/Science Academy level in order to calculate the price of a higher level. It is located in the Technology tree.

Technology tree

The auxiliary tool which shows all the requirements for all levels of all buildings and researches and all military units. It is situated in the footer menu below the Village map.

Temple

Population's religious refuge. The temple is the symbol of faith, so its levels generate +2 daily Happiness points. It's the place the sovereign can visit every day and face gods' will towards his Empire, receiving or not a gift in Happiness, decreasing of research time, gold and resource, whose amount is equal to 1/2 - 32-hours income of your Empire without the gold and army whose amount is equal to ½ -32h Empire's production, excluding gold income. A player can open one gift per day for free. But if he has already taken a free gift from the Temple at least 3 times, he will have the chance to open a second gift for the day for 680 diamonds. If he has already taken a gift for 680 diamonds at least 3 times, he will have the chance to open a third gift for the day for 2550 diamonds. If he has already taken a gift for 2550 diamonds at least 3 times, he will have the chance to open a fourth gift for the day for 4250 diamonds. If he has already taken a gift for 4250 diamonds at least 3 times, he will have the chance to open a fifth gift for the day for 8330 diamonds. If he has already taken a gift for 8330 diamonds at least 3 times, he will have the chance to open a sixth gift for the day for 16830 diamonds.

Terrain

The area/ground an administrative unit is founded on or conquered already lying on. The terrain does matter for the whole Empire’s economic and military development due to the variety of modifiers, bonuses and penalties, it offers. Thus, it is often a determinant factor at the time a sovereign is making a decision which province of all 19 to annex or where to found a colony.

Third circle provinces

It includes provinces nº 14, 15, 16, 17, 18, 19 and embraces second circle provinces. Non of the third circle provinces can be boxed. Special features are: farm capacity bonus, bureaucracy penalty, Happiness limit penalty over base limit 100, daily happiness minus, production bonus for one resource type.

For more information about third province circle click here.

Throne hall

The place where the sovereign gathers all statistic data about all aspects of his Empire’s development (income, expenses, workforce, production, all building and researches, army, conquered special resource), as well as where he can order capitulation or change the capital.

Towers

Allow the ballistae deployment. Each tower has room for 4 ballistae. When the Fortress is destroyed, the towers and its ballistae are destroyed too. Without towers, the ballistae don’t work until the Fortress is down and the battle with the garrison is started. Towers are automatically repaired along with the fortress.

Town hall

The place where all building are constructed from.

Town square

A place where villagers have fun after a day of hard work. Festival are organized at the Town square. Each level increases festivals’ effect by 1 for the small and 2 for the big one.

Trade

A research that gives the sovereign the know-how of constructing Market building and trading with lower trade commission. Every following level, after the first one, decreases the trade commission by 2%.

Trade balance

The numerical summary of gold transfer history – executed gold transfers and received gold. When no gold is neither sent nor received, trade balance is 0, every sent amount is subtracted and every received amount added to trade balance number.

For more information about trade balance click here.

Trade commission

Sale commission, deducted only when the offer is sold. Base trade commission – 20%, but it can be decreased by 2% per Trade research level.

For more information about market and commissions click here.

Training

The process between the recruitment and the mobilization when ordinary villagers become courageous soldiers. The more elite the unit is the more time passes in training. Imperian training time is decreased by 20% by activating Premium. Training groups show up in an icon in the right side of the Village map.

Training group

Group of soldiers of the same type and class recruited at once. The number of training groups is increased by Military skills’ level.

Transaction message

A message informing about trade transaction results, such as: successfully sold offer or expired offer, and about gold transfer results, such as: successfully transferred gold to an ally or successfully received gold from an ally. Transaction messages arrive in grey envelops and are saved in System tab of Messages menu, labeled Transactions.

Transport

Moving resources from one administrative unit to another. Transport can circulate within Imperial map’s confines or between Imperial map’s territories and Global map’s holdings, so it’s divided into imperial and colony transport.

Transport & build

An option which automatically transports the resources required for an annexed province building from the capital and starts the construction right away with just one click, if the following requirements are fulfilled: the necessary resources are available in the capital and capital's Depot station capacity is enough to transport them at once or has reached the maximum level. The option is not available while the Empire is under enemy attack.

Transport & Recruit

An option which automatically transports the resources required for army recruitment in an annexed province from the capital and starts the training right away with just one click, if the following requirements are fulfilled: the necessary resources are available in the capital and capital's Depot station capacity is enough to transport them at once or has reached the maximum level. The option is not available while the Empire is under enemy attack.

Transport & Upgrade

An option which automatically transports the resources required for unit upgrade in an annexed province from the capital and starts the training right away with just one click, if the following requirements are fulfilled: the necessary resources are available in the capital and capital's Depot station capacity is enough to transport them at once or has reached the maximum level. The option is not available while the Empire is under enemy attack. Transport & Upgrade

Transport mission

Moving resources between annexed provinces via depot station or main Empirecolony via supply wagons.

Transport unit

See supply wagon.

Trebuchet

- Elite siege engine class.
- Special features: 150% attack on Fortress walls and 15% against enemy siege engines and military units; ranged attack in 3 rounds before melee; accompanying army – 15 soldiers.
- Requirements: Drill [9], Range attack [16], Centralization [10].

For more information about trebuchets, click here or see the in-game description in Siege workshops.

Tribune

Located in Messages menu >> Tribune tab, this is the alliance conversation room where all members, regardless of the position, can leave instant messages, which are chronologically displayed, as the oldest message is located at the bottom of the window and the newest one – at the top. There is no envelope notification for new posts in the tribune. To make sure you don’t miss a single new message, the tribune window should be opened and regularly refreshed.

Troop

Soldiers organized in one group according to their type or deployment on the battle field.

Tutorial

The official Age of Conquest’s adviser for the very first steps of each player. It helps the sovereign wannabe get orientated in the interface and in the main mechanics of the game, also giving him/her tempting rewards. The tutorial doesn’t go forever, though, the step for garrisoning the archers is the last one. Once finished, the tutorial icon disappears and the player should continue on his/her own. Reading Age of Conquest’s official manual, How to play? (in the footer menu), will help everyone become a real expert in the game and play with self-confidence.

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