Mega Blitz x10

快速世界跟随者IO2“征服时代”,但是游戏速度快10倍。这意味着,账户的发展速度比普通速度世界快10倍。纪元的延长期大概1个月,而结束日子由ImperiaOnline管理团决定。请所有参与该世界的玩家考虑好以下的列表包括所有的特别点:

Economy

  • Production х10 – 10 times bigger amount of resources produced on 1 hour and 100 workers basis, namely - 100 wood / 20 iron / 50 stone.
  • Gold income x10 – 10 times bigger amount of gold exacted as a tax on 1 hour and 100 workers basis, namely:
    • Second level (very low) – +10 gold
    • Third level (low) – +20 gold
    • Fourth level (medium) – +30 gold
    • Fifth level (high) – +40 gold
    • Sixth level (very high) – +50 gold
  • Population growth x10 – population number increases 10 times faster, but Nomad population limits and Imperian Houses’ capacities stay the same.
  • The Happiness is not influenced by the game speed.
  • Migration is not influenced by the game speed.
  • Construction and research times are divided by 10.
  • Instant construction is available if just 48 hours are remaining, and the instant research - 12 hours*.
    * This is a basic limit. The higher the development, the net worth points and the number of diamonds spent for instant research, the higher the limit gets.
  • Resource transportation between annexed provinces while under attack takes 5 minutes. In peaceful times, it can be instant.
  • Bank interest is limited to 30 000 000 a day.
  • Bank loans offer 10 times bigger amounts and the paid off period is 168 hours.
  • 支付的10小时生产可以每个24个小时收到。收到的资源量比普通速度的世界大10倍,因为生产速度x10。不过,费用保持不变:1700粒钻石。
  • Colonizers travel to the selected colony spot 10 times faster, colony’s construction time is 1 hour.

Military

  • Units’ training time is 10 times shorter.
  • Units’ speed is 10 times higher.
  • Upkeep is multiplied by 10.
  • The shortest mission in peaceful times is 10 minutes to active players and 2,5 minutes to an abandoned empire.
  • Traveling between annexed provinces and to an independent province takes 2,5 minutes while under attack; 1 minutes and 15 seconds while an enemy alliance member is attacking, and can still be instant in peaceful times.
  • The cool down period of independent provinces which still have resources is 10 times shorter.
  • A province can be pillaged once every 17 hours. 4 pillages can be made by one player every 24 hours.
  • Capitulation lasts for 17 hours. Player “x” has the right to capitulate to player “y” solely if in the 5 hours right before the capitulation “y” attacked “x” at least once, and “x” didn’t attack “y”.
  • Automatically generated honor is +3 for Diplomacy Officers and 2 for all other players.

Diplomacy

  • Loyalty status stages are divided by 10, so the respective Happiness and Special bonuses are received at a 10 times earlier stage of the era.
  • War duration is 17 hours. The cool down period between the declaration and the activation of the war is 1 hour.
  • The shortest mission in a war is 10 minutes.
  • A province can be pillaged every 8 hours in war.
  • The cool down period (attack free) of newly founded/conquered alliance holdings is 1 hour.
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